
Tremor Family: 2% chance to stun and damage nearby enemies for 1.5 seconds when using primary attacks.Vengeance Family: 2% chance of Primary attacks to increase damage done by you by 100% for 1 second.Wildfire Family: 2% chance to summon fireball spitting Hydra when you kill an enemy.You need to level up your gear to Rank 11 and 16 for one extra slot to do this. Moreover, you get extra bonuses after applying three bonus attributes of the same family to an item. On dying, heal party members for 1.5% – 2%.Chance of Critical Hit increases by 2.3% – 3%.Damage done to enemies below 30% Life increases by 3% – 4%.Damage from All Skill increases by 1.5% – 2%.Damage from Primary Attack increases by 3% – 4%.Damage done to shielded enemies increases by 4.5% – 6%.Damage done to enemies suffering the loss of control increases by 3.8% – 5%.Damage done to players increases by 4.5% – 6%ĭamage done to demons increases by 4.5% – 6%.Resistance of Knock away increases by 4.5 – 6%.Resistance to Stun increases by 4.5% – 6%.Continual damage taken reduced by 4.5% – 6%.Primary Attacks reduce enemy Attacks and Movement Speeds by 0.8% – 1%.Primary Attacks reduce enemy healing by 2.2% – 3%.Damage taken by your summons decreases by 3% – 4%.Damage done by your summons increases by 3% – 4%.Damage to elite enemies increased by 4.5% – 6%.Life Regeneration increased by 0.8% – 1%.Healing potion cooldown reduces by 1.5% – 2%.Slow immunity chance increases by 4.5% – 6%.Duration of beneficial effects increases by 3% – 4%.Cheat Death chance increases by 3% – 4%.Damage is taken while suffering the loss of control decreases by 3% – 4.0%.Damage taken from players reduces by 2.2% – 3%.

